vastlearn.blogg.se

System designer
System designer










system designer

This problem suggests I should probably focus on how gold is spent, or rather “what can a player ‘buy’ with gold”. My first stop is usually a resource flow, a conceptual map where I can find how resources are generated and how are spent in the game (a piece of documentation that is also my responsibility to do and keep updated). Something like “We want players to mine more gold, they only care about gems right now”. I usually focus on system-heavy games that have very active communities and are constantly being patched, like League of Legends or Magic the Gathering, to give a couple of examples.Īnyway, moving to the actual working part of the job…Īs most designer jobs, a System Design task usually start with a need or a problem. This may sound silly, but it is a very important part of the job: I need to stay in touch with the current trends, what people play, what are they complaining about and how other developers are solving these issues.

system designer

My day at work will start with a cup of coffee and reading the latest on gaming news, forums, communities, etc. Or, to put it simply, we tweak the numbers, calculations and curves that run under the game to make sure it is as enjoyable and engaging as possible. As System Designers, we are given a goal and our job is to take care of each of the game elements and their interactions to make sure they achieve it. How many monster parts do you need to add to that potion? How much time should a plant take to grow in this game? Should that weapon deal more damage? That’s the kind of question a System Designer answers every day.Ī system is a group of elements working together towards the same goal. We asked Álvaro, some key questions about getting into the games sector. Álvaro has worked on Ubisoft’s For Honor, which he focused on AI scripting and encounter design and his most recent work has focused in on System Design.

#System designer free#

Arias started working on mobile games, developing a free to play racing game called Asphalt Xtreme before making the leap to AAA games, working as a Game Designer for Studio Gobo.












System designer